Children's movement skills when playing active video games
Journal article
Hulteen, Ryan, Johnson, M., Ridgers, Nicola D., Mellecker, Robin and Barnett, Lisa M.. (2015). Children's movement skills when playing active video games. Perceptual and Motor Skills. 121(3), pp. 767 - 790. https://doi.org/10.2466/25.10.PMS.121c24x5
Authors | Hulteen, Ryan, Johnson, M., Ridgers, Nicola D., Mellecker, Robin and Barnett, Lisa M. |
---|---|
Abstract | Active video games (AVGs) may be useful for movement skill practice. This study examined children's skill execution while playing Xbox Kinect™ and during movement skill assessment. Nineteen children (10 boys, 9 girls; M age = 7.9yr., SD = 1.4) had their skills assessed before AVG play and then were observed once a week for 6 wk. while playing AVGs for 50min. While AVG play showed evidence of correct skill performance (at least 30–50% of the time when playing table tennis, tennis, and baseball), nearly all skills were more correctly performed during skill assessment (generally more than 50% of the time). This study may help researchers to better understand the role AVGs could play in enhancing real life movement skills. |
Year | 2015 |
Journal | Perceptual and Motor Skills |
Journal citation | 121 (3), pp. 767 - 790 |
Publisher | Ammons Scientific Ltd |
ISSN | 0031-5125 |
Digital Object Identifier (DOI) | https://doi.org/10.2466/25.10.PMS.121c24x5 |
Scopus EID | 2-s2.0-84951736300 |
Page range | 767 - 790 |
Research Group | Institute for Positive Psychology and Education |
Publisher's version | File Access Level Controlled |
Place of publication | United States |
https://acuresearchbank.acu.edu.au/item/88506/children-s-movement-skills-when-playing-active-video-games
Restricted files
Publisher's version
134
total views0
total downloads6
views this month0
downloads this month