Video gaming and digital competence among elementary school students
Journal article
Scholes, Laura, Rowe, Luke, Mills, Kathy A., Gutierrez, Amanda and Pink, Elizabeth. (2022). Video gaming and digital competence among elementary school students. Learning, Media and Technology. pp. 1-16. https://doi.org/10.1080/17439884.2022.2156537
Authors | Scholes, Laura, Rowe, Luke, Mills, Kathy A., Gutierrez, Amanda and Pink, Elizabeth |
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Abstract | Engagement with video games can potentially advance student digital competence however, there is a digital skills gap by the time young people progress into adolescence. This current research explores how elementary school students’ digital self-efficacy might relate to experiences in video game environments to influence perceptions of digital competence. We examine the differential impact of sex, self-efficacy, and socioeconomic status (SES) on 7–10-year-old students’ (N = 613) perceptions of video gaming and their digital skills. Analysis revealed the unexpected finding that SES was inversely related to enjoyment for gaming and digital technology, with students in the lower-SES category responding more positively compared to students in higher SES categories. As expected, boys self-reported digital skills higher than girls across all SES categories. We argue for the use of gaming pedagogies to support learning in classrooms that accounts for nuances in students’ digital self-efficacy moderated by gender and SES. |
Keywords | video games; digital skills; gender; disadvantage; technology |
Year | 2022 |
Journal | Learning, Media and Technology |
Journal citation | pp. 1-16 |
Publisher | Routledge |
ISSN | 1743-9892 |
Digital Object Identifier (DOI) | https://doi.org/10.1080/17439884.2022.2156537 |
Scopus EID | 2-s2.0-85144106712 |
Open access | Published as ‘gold’ (paid) open access |
Research or scholarly | Research |
Page range | 1-16 |
Funder | Australian Research Council (ARC) |
Publisher's version | License File Access Level Open |
Output status | Published |
Publication dates | |
Online | 15 Dec 2022 |
Publication process dates | |
Accepted | 01 Dec 2022 |
Deposited | 09 Jun 2023 |
ARC Funded Research | This output has been funded, wholly or partially, under the Australian Research Council Act 2001 |
Grant ID | DE170100990 |
https://acuresearchbank.acu.edu.au/item/8z21z/video-gaming-and-digital-competence-among-elementary-school-students
Download files
Publisher's version
OA_Scholes_2022_Video_gaming_and_digital_competence_among.pdf | |
License: CC BY-NC-ND 4.0 | |
File access level: Open |
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