Virtual reality games for 3D multimodal designing and knowledge across the curriculum
Journal article
Mills, Kathy Ann, Brown, Alinta and Funnell, Patricia Anne. (2024). Virtual reality games for 3D multimodal designing and knowledge across the curriculum. The Australian Educational Researcher. pp. 1-31. https://doi.org/10.1007/s13384-024-00695-3
Authors | Mills, Kathy Ann, Brown, Alinta and Funnell, Patricia Anne |
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Abstract | Immersive virtual reality (VR) is anticipated to peak in development this decade bringing new opportunities for 3D multimodal designing across all levels of education. The need for students to gain capabilities with multimodal texts—texts that combine two or more modes, such as spoken, written, and visual—is emphasised at all levels of education from P-12 in the Australian Curriculum. Likewise, the use of technology-supported pedagogies is increasing worldwide, rendering multimodal texts ubiquitous across all knowledge domains. This original, qualitative classroom research investigated students’ 3D designing of multimodal texts using an immersive VR head-mounted display. Upper primary students (ages 10–12 years, n = 48) transferred their knowledge of ancient Rome through 2D drawing, writing, speaking, and 3D multimodal designing with VR. The application of multimodal analysis to video data, screen recordings, and think-aloud protocols, and the thematic coding of student and teacher interviews yielded four key findings: (i) VR gaming supported 3D multimodal designing through haptic and embodied experience, (ii) VR improved performance through creative redesigning, (iii) VR-supported knowledge application, consolidation, and transfer, and (iv) pedagogical strengths of VR were situated and transformed practice. This research is timely and significant given the increasing accessibility and affordability of VR and the need to connect research and pedagogical practice to support students’ advanced knowledge and capabilities with multimodal learning across the curriculum. |
Keywords | Digital media; Multimodal; Multiliteracies; Video games; Virtual reality (VR) |
Year | 01 Jan 2024 |
Journal | The Australian Educational Researcher |
Journal citation | pp. 1-31 |
Publisher | Springer Nature |
ISSN | 2210-5328 |
Digital Object Identifier (DOI) | https://doi.org/10.1007/s13384-024-00695-3 |
Web address (URL) | https://link.springer.com/article/10.1007/s13384-024-00695-3 |
Open access | Open access |
Research or scholarly | Research |
Page range | 1-31 |
Publisher's version | License File Access Level Open |
Output status | Published |
Publication dates | |
Online | 13 Mar 2024 |
Publication process dates | |
Accepted | 25 Jan 2024 |
Deposited | 19 Jul 2024 |
Additional information | © The Author(s) 2024 |
This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative | |
Place of publication | Germany |
https://acuresearchbank.acu.edu.au/item/90v35/virtual-reality-games-for-3d-multimodal-designing-and-knowledge-across-the-curriculum
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Publisher's version
OA_Mills_2024_Virtual_reality_games_for_3D_multimodal.pdf | |
License: CC BY 4.0 | |
File access level: Open |
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