Torres Strait Virtual Reality, Rhett Loban (Virtual Reality)

Book chapter


Loban, Rhett David. (2018). Torres Strait Virtual Reality, Rhett Loban (Virtual Reality). In In Harle, Josh, Abdilla, Angie and Newman, Andrew (Ed.). Decolonising the digital pp. 158 Tactical Space lab.
AuthorsLoban, Rhett David
EditorsHarle, Josh, Abdilla, Angie and Newman, Andrew
Abstract

Torres Strait Virtual Reality (TSVR) is a new and innovative way of learning and depicting a Torres Strait Islander experience. It provides access and insight into aspects of the Torres Strait culture, stories, customs, practices and viewpoints in a highly visual way through virtual reality. My game has sought to capitalise on the passions and enjoyment of video games held by our younger generation of adults and children to make learning a much more interesting journey. I hope TSVR has helped promote my community and the Torres Strait Islander culture to a wider audience and highlights our unique culture, traditions and history which few tend to know about. I provided the game as teaching material for several different and varying courses at the University of New South Wales engaging both Indigenous and non-Indigenous students to share our knowledge and foster understanding of cultural diversity.

TSVR illustrates Indigenous environmental knowledge of seasonal, plant and animal life cycles and how this aligns with the island surroundings like the stars, constellations and the wind. The game also depicts several cultural aspects and phenomena in the Torres Strait such as Tombstone openings, trade between Papua New Guineans and the Torres Straits Islanders, traditional hunting practices as well as characters from Torres Strait stories and legends.

KeywordsTorres Strait Islands; virtual reality; culture; Papua New Guinea; hunting; gamification
Page range158
177
Year01 Jan 2018
Book titleDecolonising the digital
PublisherTactical Space lab
Place of publicationAustralia
Edition1
ISBN978-0-646-99587-8
Open accessOpen access
Research or scholarlyResearch
Publisher's version
License
File Access Level
Open
Publication process dates
Deposited24 Oct 2024
Additional information

Published by Tactical Space Lab, 2018 Sydney.

This work is licensed under the Creative Commons Attribution 4.0 International License unless otherwise specified. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

Permalink -

https://acuresearchbank.acu.edu.au/item/9107y/torres-strait-virtual-reality-rhett-loban-virtual-reality

Download files


Publisher's version
OA_Loban_2024_Torres_Strait_Virtual_Reality_Rhett_Loban.pdf
License: CC BY 4.0
File access level: Open

  • 2
    total views
  • 1
    total downloads
  • 2
    views this month
  • 1
    downloads this month
These values are for the period from 19th October 2020, when this repository was created.

Export as

Related outputs

One Culture
Loban, Rhett David. (2024). One Culture. In In Faulkner, Samantha (Ed.). Growing Up Torres Strait Islander in Australia: A Groundbreaking Collection of Torres Strait Islander Voices, Past and Present pp. 53 Black Inc.
Torres Strait Virtual Reality : A Reflection on the Intersection between Culture, Game Design and Research
Loban, Rhett David. (2022). Torres Strait Virtual Reality : A Reflection on the Intersection between Culture, Game Design and Research. Games and Culture: a journal of interactive media. 17(3), pp. 311-327. https://doi.org/10.1177/15554120211020383
“I never asked for it, but I got it and now I feel that my knowledge about history is even greater!” : Play, Encounter and Research in Europa Universalis IV
Loban, Rhett David. (2022). “I never asked for it, but I got it and now I feel that my knowledge about history is even greater!” : Play, Encounter and Research in Europa Universalis IV. Journal of Games Criticism. 5(1), pp. 1-30.
The fight is the dance : modding Chinese martial arts and culture into Beat Saber
Ong, Yunyu, Loban, Rhett David and Parrila, Rauno. (2022). The fight is the dance : modding Chinese martial arts and culture into Beat Saber. Journal of Games Criticism. 5(A), pp. 1-20.
Modding Europa Universalis IV : An informal gaming practice transposed into a formal learning setting
Loban, Rhett David. (2021). Modding Europa Universalis IV : An informal gaming practice transposed into a formal learning setting. E-Learning and Digital Media. 18(6), pp. 530-556. https://doi.org/10.1177/20427530211022964
Europa Universalis IV and deep learning : Historical accuracy, counterfactuals and historical themes
Loban, Rhett. (2021). Europa Universalis IV and deep learning : Historical accuracy, counterfactuals and historical themes. The Journal of the Canadian Game Studies Association. 14(24), pp. 26-47.
The transformation from physical wargames to grand strategy video games, and the opportunities for deep and efficient historical wargaming experiences
Loban, Rhett David. (2021). The transformation from physical wargames to grand strategy video games, and the opportunities for deep and efficient historical wargaming experiences. Digital Culture and Education. 13(1), pp. 81-107.
Eurocentric values at play : Modding the colonial from the Indigenous perspective
Loban, Rhett and Apperley, Thomas. (2019). Eurocentric values at play : Modding the colonial from the Indigenous perspective. In In Penix-Tadsen, Phillip (Ed.). Video Games and the Global South pp. 87 - 99 ETC Press. https://doi.org/10.1184/R1/8148680
WC3 : Wikipedia category consistency checker based on DBPedia
Yoshioka, Masaharu and Loban, Rhett. (2015). WC3 : Wikipedia category consistency checker based on DBPedia. 2015 11th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS). Bangkok Thailand 23 - 27 Nov 2015 Thailand: IEEE Computer Society. pp. 712 - 718