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What do secondary teachers think about digital games for learning : Stupid fixation or the future of education?

Gutierrez, Amanda
Mills, Kathy
Scholes, Laura
Rowe, Luke
Pink, Elizabeth
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Abstract
Digital games can support learning across many levels and fields of education. This article shares findings from a study of Australian high school English teachers designed with a mixed response questionnaire about using digital games in the classroom. The findings identified polarised teacher perspectives on the role of gaming in formal curriculum, tension in teachers’ ideal and enacted use of digital games, and a need for in-practice professional development on digital games. Implications include the need to optimise digital games use for learning in teaching and teacher education, and to address perceptions on the validity of gaming for classroom learning.
Keywords
digital games, games-based learning, pedagogy, professional learning, English teaching, secondary education
Date
2023
Type
Journal article
Journal
Teaching and Teacher Education
Book
Volume
133
Issue
Page Range
1-12
Article Number
Article 104278
ACU Department
School of Education
Faculty of Education and Arts
Institute for Learning Sciences and Teacher Education (ILSTE)
Relation URI
Source URL
Event URL
Open Access Status
Published as ‘gold’ (paid) open access
License
CC BY 4.0
File Access
Open
Notes