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Motivational foundations of game-based learning
Ryan, Richard M. ; Rigby, C. Scott
Ryan, Richard M.
Rigby, C. Scott
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Abstract
[Extract] Game-based learning and gamification in education are hot topics and engender the core focus of this handbook. Whether using games to enhance learning or directly integrating game mechanics into learning experiences (gamification), the intent of these approaches is to motivate learners by using game elements to enhance their interest and engagement in something important or serious. People in educational and organizational settings of all varieties are turning to these approaches to enhance their training, teaching, marketing, and survey efforts. Everywhere, we see the effects of this movement popping up in the features, graphic styles, feedback systems, and contents of our devices, media, and e-learning tools.
Keywords
game based learning, motivation, gamification, training, education
Date
2020
Type
Book chapter
Journal
Book
Handbook of Game-Based Learning
Volume
Issue
Page Range
153-176
Article Number
ACU Department
Institute for Positive Psychology and Education
Faculty of Education and Arts
Faculty of Education and Arts
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DOI
Event URL
Open Access Status
License
All rights reserved
File Access
Controlled
Notes
Copyright © 2020. MIT Press. All rights reserved.
