The “digital animal intuition:” the ethics of violence against animals in video games
Journal article
Coghlan, Simon and Sparrow, Lucy. (2021). The “digital animal intuition:” the ethics of violence against animals in video games. Ethics and Information Technology. 23(3), pp. 215-224. https://doi.org/10.1007/s10676-020-09557-9
Authors | Coghlan, Simon and Sparrow, Lucy |
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Abstract | Video game players sometimes give voice to an “intuition” that violently harming nonhuman animals in video games is particularly ethically troubling. However, the moral issue of violence against nonhuman animals in video games has received scant philosophical attention, especially compared to the ethics of violence against humans in video games. This paper argues that the seemingly counterintuitive belief that digital animal violence is in general more ethically problematic than digital human violence is likely to be correct. Much video game violence against animals has at least some potential, even if only a modest one, to contribute to moral indifference toward animals and to their routine mistreatment. These possible effects have ethical implications for animals, society, players, and video game designers. |
Keywords | video games; animals; violence; ethics; philosophy |
Year | 2021 |
Journal | Ethics and Information Technology |
Journal citation | 23 (3), pp. 215-224 |
Publisher | Springer |
ISSN | 1388-1957 |
Digital Object Identifier (DOI) | https://doi.org/10.1007/s10676-020-09557-9 |
Scopus EID | 2-s2.0-85090476131 |
Page range | 215-224 |
Publisher's version | License All rights reserved File Access Level Controlled |
Output status | Published |
Publication dates | |
Online | 09 Sep 2020 |
Publication process dates | |
Deposited | 14 Jul 2021 |
https://acuresearchbank.acu.edu.au/item/8w5xw/the-digital-animal-intuition-the-ethics-of-violence-against-animals-in-video-games
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