Clinical feasibility of interactive motion-controlled games for stroke rehabilitation
Journal article
Bower, Kelly, Louie, Julie, Landesrocha, Yoesph, Seedy, Paul, Gorelik, Alexandra and Bernhardt, Julie. (2015). Clinical feasibility of interactive motion-controlled games for stroke rehabilitation. Journal of NeuroEngineering and Rehabilitation (online). 12, pp. 1 - 12. https://doi.org/10.1186/s12984-015-0057-x
Authors | Bower, Kelly, Louie, Julie, Landesrocha, Yoesph, Seedy, Paul, Gorelik, Alexandra and Bernhardt, Julie |
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Abstract | Background: Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have become increasingly popular for use in stroke rehabilitation. However, these systems are not specifically designed for this purpose and have limitations. The aim of this study was to investigate the feasibility of using a suite of motion-controlled games in individuals with stroke undergoing rehabilitation. |
Year | 2015 |
Journal | Journal of NeuroEngineering and Rehabilitation (online) |
Journal citation | 12, pp. 1 - 12 |
ISSN | 1743-0003 |
Digital Object Identifier (DOI) | https://doi.org/10.1186/s12984-015-0057-x |
Page range | 1 - 12 |
Research Group | Sports Performance, Recovery, Injury and New Technologies (SPRINT) Research Centre |
Publisher's version | File Access Level Controlled |
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https://acuresearchbank.acu.edu.au/item/85wx8/clinical-feasibility-of-interactive-motion-controlled-games-for-stroke-rehabilitation
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