The transformation from physical wargames to grand strategy video games, and the opportunities for deep and efficient historical wargaming experiences
Journal article
Loban, Rhett David. (2021). The transformation from physical wargames to grand strategy video games, and the opportunities for deep and efficient historical wargaming experiences. Digital Culture and Education. 13(1), pp. 81-107.
Authors | Loban, Rhett David |
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Abstract | This article explores the evolution of wargames from historical tactical and abstract encounters to multivariable and complex historical representations often reflected in the video game genre of Grand Strategy. The article argues that, because of the increasing complexity of historical wargames, there is a need to shift the discipline to the digital space where such complexity can be retained and enable the player to focus on the game’s content rather than the technical process of wargaming itself. Grand Strategy video games can alleviate several efficiency problems of physical wargames, while simultaneously providing historical breadth by depicting war and peacetime history, and depth in terms of historical narratives and details. Grand Strategy games also have the potential to support learning outcomes of history units in higher education and can be used as pedagogical tools for the exploration of historical worlds. Grand Strategy video games, and digital wargames more broadly, provide rich, accessible and active learning platforms that can enhance our experience with wargaming and history. |
Keywords | Grand Strategy; History; Political-Military Wargames; Black Boxing; Digital Wargames; Physical Wargames; Game-based Learning; Tabletop Wargames; Grand Strategy video game |
Year | 01 Jan 2021 |
Journal | Digital Culture and Education |
Journal citation | 13 (1), pp. 81-107 |
Publisher | Digital Culture & Education |
ISSN | 1836-8301 |
Web address (URL) | https://www.digitalcultureandeducation.com/volume-13-papers/loban-2021 |
Open access | Open access |
Research or scholarly | Research |
Page range | 81-107 |
Publisher's version | License File Access Level Open |
Output status | Published |
Publication dates | |
14 Sep 2021 | |
Publication process dates | |
Deposited | 26 Jul 2024 |
Supplemental file | File Access Level Open |
Additional information | All articles published by DCE are made immediately available worldwide under an open access license. |
Researchers, students, and interested people from anywhere in the world have rapid and open access to the latest research through DCE publications, entirely free of charge. All DCE content is distributed under a Creative Commons open access license. This means the papers are digital, online, free of charge, and free of most copyright and licensing restrictions. Our proviso here is that you correctly cite, attribute, and source research taken from the papers published here as a sign of respect to our authors. | |
Place of publication | Australia |
https://acuresearchbank.acu.edu.au/item/90vvy/the-transformation-from-physical-wargames-to-grand-strategy-video-games-and-the-opportunities-for-deep-and-efficient-historical-wargaming-experiences
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Publisher's version
OA_Loban_2021_The_Transformation_from_Physical_Wargames_to.pdf | |
License: CC BY-SA 4.0 | |
File access level: Open |
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