Europa Universalis IV and deep learning : Historical accuracy, counterfactuals and historical themes

Journal article


Loban, Rhett. (2021). Europa Universalis IV and deep learning : Historical accuracy, counterfactuals and historical themes. The Journal of the Canadian Game Studies Association. 14(24), pp. 26-47.
AuthorsLoban, Rhett
Abstract

This article examines issues encountered with Europa Universalis IV(EUIV)in terms of teaching history in adult learning. The article identifies the educational limitations of the game, as well as the types of history that can be learnt from it. The data collected from participant responses is examined in terms of an ongoing concern regarding the balancing of historical accuracy and gameplay in EUIV. In this discussion about balance, participants raise common concerns about the historical abstraction, historical misinformation and counterfactual elements within EUIV. Nonetheless, the article argues that despite these ahistorical elements, EUIV can still potentially portray many of history’s larger trends and influences. Given the portrayal of these trends in-game, the article examines the pedagogical utility of the game in terms of narrative engagements with history and the promotion of deeper forms of learning

Keywordscounterfactual; history; strategy; grand strategy game; game-based learning ; deep learning; higher education
Year01 Jan 2021
JournalThe Journal of the Canadian Game Studies Association
Journal citation14 (24), pp. 26-47
PublisherCanadian Game Studies Association
ISSN1923-2691
Web address (URL)https://journals.sfu.ca/loading/index.php/loading/article/view/311/313
Open accessOpen access
Research or scholarlyResearch
Page range26-47
Publisher's version
License
File Access Level
Open
Output statusPublished
Publication dates
Online29 Nov 2021
Publication process dates
Deposited02 Aug 2024
Additional information

Copyright (©) Rhett Loban, 2021

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