Europa Universalis IV and deep learning : Historical accuracy, counterfactuals and historical themes

Journal article


Loban, Rhett. (2021). Europa Universalis IV and deep learning : Historical accuracy, counterfactuals and historical themes. The Journal of the Canadian Game Studies Association. 14(24), pp. 26-47.
AuthorsLoban, Rhett
Abstract

This article examines issues encountered with Europa Universalis IV(EUIV)in terms of teaching history in adult learning. The article identifies the educational limitations of the game, as well as the types of history that can be learnt from it. The data collected from participant responses is examined in terms of an ongoing concern regarding the balancing of historical accuracy and gameplay in EUIV. In this discussion about balance, participants raise common concerns about the historical abstraction, historical misinformation and counterfactual elements within EUIV. Nonetheless, the article argues that despite these ahistorical elements, EUIV can still potentially portray many of history’s larger trends and influences. Given the portrayal of these trends in-game, the article examines the pedagogical utility of the game in terms of narrative engagements with history and the promotion of deeper forms of learning

Keywordscounterfactual; history; strategy; grand strategy game; game-based learning ; deep learning; higher education
Year01 Jan 2021
JournalThe Journal of the Canadian Game Studies Association
Journal citation14 (24), pp. 26-47
PublisherCanadian Game Studies Association
ISSN1923-2691
Web address (URL)https://journals.sfu.ca/loading/index.php/loading/article/view/311/313
Open accessOpen access
Research or scholarlyResearch
Page range26-47
Publisher's version
License
File Access Level
Open
Output statusPublished
Publication dates
Online29 Nov 2021
Publication process dates
Deposited02 Aug 2024
Additional information

Copyright (©) Rhett Loban, 2021

This document is protected by copyright law. Use of the services of Érudit (including reproduction) is subject to its terms and conditions, which can be viewed online.
https://apropos.erudit.org/en/users/policy-on-use/

Place of publicationCanada
Permalink -

https://acuresearchbank.acu.edu.au/item/90w0q/europa-universalis-iv-and-deep-learning-historical-accuracy-counterfactuals-and-historical-themes

Download files


Publisher's version
OA_Loban_2021_Europa_Universalis_IV_and_deep_learning.pdf
License: CC BY-NC 4.0
File access level: Open

  • 21
    total views
  • 10
    total downloads
  • 6
    views this month
  • 0
    downloads this month
These values are for the period from 19th October 2020, when this repository was created.

Export as

Related outputs

One Culture
Loban, Rhett David. (2024). One Culture. In In Faulkner, Samantha (Ed.). Growing Up Torres Strait Islander in Australia: A Groundbreaking Collection of Torres Strait Islander Voices, Past and Present pp. 53 Black Inc.
Torres Strait Virtual Reality : A Reflection on the Intersection between Culture, Game Design and Research
Loban, Rhett David. (2022). Torres Strait Virtual Reality : A Reflection on the Intersection between Culture, Game Design and Research. Games and Culture: a journal of interactive media. 17(3), pp. 311-327. https://doi.org/10.1177/15554120211020383
“I never asked for it, but I got it and now I feel that my knowledge about history is even greater!” : Play, Encounter and Research in Europa Universalis IV
Loban, Rhett David. (2022). “I never asked for it, but I got it and now I feel that my knowledge about history is even greater!” : Play, Encounter and Research in Europa Universalis IV. Journal of Games Criticism. 5(1), pp. 1-30.
The fight is the dance : modding Chinese martial arts and culture into Beat Saber
Ong, Yunyu, Loban, Rhett David and Parrila, Rauno. (2022). The fight is the dance : modding Chinese martial arts and culture into Beat Saber. Journal of Games Criticism. 5(A), pp. 1-20.
Teaching students from diverse backgrounds
Harrison, Neil, Leone, Rocco, Loban, Rhett David, Nguyen, Jenny and Thornton, Caleb. (2021). Teaching students from diverse backgrounds. In In Cavanagh, Michael and Prescott, Anne (Ed.). Your Professional Experience Handbook - A Guide for Pre-service Teachers pp. 143 Pearson Education.
Modding Europa Universalis IV : An informal gaming practice transposed into a formal learning setting
Loban, Rhett David. (2021). Modding Europa Universalis IV : An informal gaming practice transposed into a formal learning setting. E-Learning and Digital Media. 18(6), pp. 530-556. https://doi.org/10.1177/20427530211022964
The transformation from physical wargames to grand strategy video games, and the opportunities for deep and efficient historical wargaming experiences
Loban, Rhett David. (2021). The transformation from physical wargames to grand strategy video games, and the opportunities for deep and efficient historical wargaming experiences. Digital Culture and Education. 13(1), pp. 81-107.
Eurocentric values at play : Modding the colonial from the Indigenous perspective
Loban, Rhett and Apperley, Thomas. (2019). Eurocentric values at play : Modding the colonial from the Indigenous perspective. In In Penix-Tadsen, Phillip (Ed.). Video Games and the Global South pp. 87 - 99 ETC Press. https://doi.org/10.1184/R1/8148680
Torres Strait Virtual Reality, Rhett Loban (Virtual Reality)
Loban, Rhett David. (2018). Torres Strait Virtual Reality, Rhett Loban (Virtual Reality). In In Harle, Josh, Abdilla, Angie and Newman, Andrew (Ed.). Decolonising the digital pp. 158 Tactical Space lab.
WC3 : Wikipedia category consistency checker based on DBPedia
Yoshioka, Masaharu and Loban, Rhett. (2015). WC3 : Wikipedia category consistency checker based on DBPedia. 2015 11th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS). Bangkok Thailand 23 - 27 Nov 2015 Thailand: IEEE Computer Society. pp. 712 - 718